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| Quake Wars - Update v1.4 nicht mehr in diesem Jahr |
Quake Wars: Update v1.4 nicht mehr in diesem Jahr
Eigentlich hatten die Entwickler von Splash Damage sich vorgenommen den nächsten Patch für den Team-Shooter
Enemy Territory: Quake Wars noch in diesem Jahr zum Download zur Verfügung zu stellen, aber leider wird daraus nichts.
Beim Beta Test wurden Probleme mit ATI-Grafikkarten festgestellt, die jetzt erst behoben werden müssen.
Mit dem Update auf die Version 1.4 wird unter anderem das Interface und die Treffererkennung um Kopfschüsse genauer
zu registrieren verbessert. Desweiteren gibt es einige Bugfixes und Änderungen am Netztwerkcode.
Eine genaue Auflistung der Änderungen findet ihr wie immer in der Changelog.
Sollte es keine weiteren Problem geben, steht der Patch v1.4 Ende Januar 2008 zum Download zur Verfügung.
User Interface
New recommended "Hot Servers" guarantee to start players out on servers at the beginning of a campaign with a good ping
HUD flexibility: add or subtract information from the HUD
Improved end screen gives more information on upcoming persistent achievements, campaign length upgrades and personal bests
'Least Accurate Player' award replaced with 'Most Objectives Completed' award
Deployables now identified by player who deployed them
Objective decay more clearly identified
Warning when locked on by anti-personnel turret
Added progress bar when being player is being revived by a Technician
Fire Team positions now colour-coded
Admins can now pause the game
Auto downloading added
EULA updated to solve mod-ownership ambiguities
Gameplay
Basic Training added for new players to teach them how to use the Mission System, pursue objectives, reviews, the radio, deployments, requests, and how to capture and liberate spawns
Bots in Basic Training will focus on support tasks, allowing new players to focus on completing missions
New tool tips added to assist new players
ETQW:TV will allow hundreds of players to spectate in tournaments without impacting the competitors' play experience
More accurate headshot detection
Better locational damage tracking
Vehicles at base immune until driven
Anansi and Tormentor powered down
Second hacks can be done to deployables, causing physical damage that will require an Engineer to repair
Sniper Rifle and Railgun easier to spot
Tweaks to Shotgun, Assault Rifle, and Lacerator
Adjustments to Icaus, Stroybombs, Rocket launcher and AP Turrent lock-on
MCP no longer takes damage while being repaired to movable state
MCP driver will no longer die when it does take damage in this state, but will not be able to use the gun
MCP will auto deploy when in green zone
Networking
Solution implemented to solve problems where ET:QW was detected as a file-sharing program
Warping issues fixed
Bug Fixes
Poor texture settings
Corrupted chat history
Saved passwords
Incorrect anti-lag settings
Offline friends occasionally appearing online
Mouse buttons swapped when RAW input used
Updated 5.1, 7.1 support
Solutions for some game exploits
Smoothed out jittery bots and vehicles
Quelle
Weitere Infos zu Quake Wars
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Game News am
Sa Dez 22, 2007 10:41 pm |
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